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Sigil of Fleurety - Grand GrimoireWhile researching the In Nomine source books for a couple of my upcoming posts, I found myself reviewing the rules for drugs (Corporeal Player’s Guide p124).

There were nine sample drugs which could basically be sorted into three categories:

Stimulants typically gave a short-term bonus to one or two Characteristics followed by a longer-term but comparable penalty to the same Characteristic or to Precision.

Psychotropics typically gave a small bonus to Perception coupled with a comparable penalty to two other Characteristics.

Analgesics typically gave a penalty to all characteristics with no bonus to anything. This is comparable to somewhere between 3-6 levels of Discord.

The first two make sense to me, the third does not.

Since both alcohol and marijuana fell into the last category, I suspect that the heavy handed treatment was at least partially political.

I see no way that an honest assessment of these substances would lead someone to believe that the impairment from one blunt is 6x worse than the impairment from a line of coke (which got the stimulant treatment).

In order to bring these substances back into a semblance of balance we need to ask the question, “what do analgesics do?”

A: They dull pain.

In Nomine has precisely two pain mechanics: Stunning (In Nomine p62) and Discord (In Nomine p57). In order to justify the steep price paid by anyone taking an analgesic, I suggest that they mitigate both forms of pain.

For example, 1 dose of alcohol (2 shots) might have the following effects:

  • Add ¼ the character’s Strength to the damage required to stun them
  • Reduce the character’s worst Discord in each realm by 1
  • Reduce all Characteristics by 1

These effects last for 1 hour and standard addiction rolls still apply.

While this still strikes me as excessive, it’s closer to being balanced and at least does something to explain why so many people drink or toque up.

Of course this is still a work in progress. If you have thoughts I’d love to read them.