If you have been flipping back through the archives, you may have noticed a new tag get inserted into some of the NPC posts: Playable Character. These characters are ready-to-play with little to no tweaking.
In the coming year I am hoping to build at least one such character for each of the officially active Superiors. The goal is threefold:
- Provide GMs with ready-to-play characters that they can hand off to players who are uncomfortable generating their own.
- Provide GMs with a wide array of NPC peers of comparable competence to a group of staring players.
- Provide players with a wide array of possible backstories to refer to when coming up with ideas for their own characters.
Playable characters will be specifically identified on each Superior’s page.
Rules for Playable Characters
Any NPC with the Playable Character tag has been built according to the Character Creation rules outlined in the main In Nomine manual. That means 9 Forces, 36 CP, sufficient skill to justify the level of the character’s Role, and no Warning! on any of the selected Songs.
- Some Celestials will have made use of the 1 Force = 10 CP exchange rate, but there will always be a reason somewhere in the character’s backstory.
Human Servants (including undead) have received the cultural skill package suggested in the Corporeal Player’s Guide with one change: Swimming has been swapped out for Computer Use.
It starts with a story
For each and every one of these characters, I will have started with a character narrative and then built the stats.
I mention this because In Nomine is a uneven system which is particularly vulnerable to min-maxing. While some of the character narratives do recommend particular strengths or weaknesses, at no point did I start with mechanical considerations and then go backwards, reverse engineering a story to justify the stats.*