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Sigil of Valefor - Goetia

Valefor is one of only two major Demon Princes to have no mention of Higher Distinctions anywhere. No NPCs have one, no mention is made of what they are, nor have they been explicitly ruled out.

A part of me is tempted to impose a court, like I did for Belial, but I think that would be doing Valefor a disservice. Instead I am taking another look at the organizing motif we do have. Valefor styles himself a mobster, which means that his servitors likely do the same.

  • His Knights of Kleptos are his Soldiers
  • His Captains of Corsairs are his Capos
  • His Barons of Buccaneers are his Underbosses

*I expect to revise the Duchies of Belial some time in the next few months.

Extending that metaphor, he would have:

  • Dons & Bosses instead of Counts
  • Consigliere instead of Marquis
  • Commissions instead of Dukes

There are a handful of exceptions: sinecures with no real power granted to those Wordbound whose words imply theft through government:

  • Demon of Kleptocracy, 1st Duchess of Taia (recently defected to Mammon)
  • Demon of Eminent Domain, 2nd Duchess of Taia
  • Demon of Nothing Mixed With Nil, Duke of Pteion
  • Demon of the Laughing Third, Duke of Harakht

The inclusion of Dons, Consigliere, and Commissions wouldn’t just be matter of swapping labels. The very nature of the Valefor’s organization would differ from the typical Infernal Court.


The Captains of Corsairs serving under the same Don would be empowered to elect (and dismiss) that Don’s Consigliere. Valefor might come along and tap one of these Consigliere for further duties dealing with other Superiors, but their primary job would be to monitor the activities of their own Don.


The primary purpose of each commission is to facilitate coordination, not set policy. Each Don chooses which commission to serve (though in some cases the choice will be obvious). The members of each Commission would be a collection of Captains, Barons, and Consigliere to it by the member Dons. Valefor may make some “strong recommendations” for membership, but officially speaking the final decision rests with the Dons themselves.

Each commission is also responsible for picking one of their members to serve as Crown Consigliere to Prince Valefor.


It is rumored that at least one angel sits on The Commission for Your Own Good.

The 13 Commissions:

  • The City Commission
  • The Commission of the First World
  • The Commission of the Second World
  • The Commission of the Third World
  • The Commission for Avarice
  • The Commission of Necessity
  • The Commission of Plagiarism
  • The Commission of Sin
  • The Commission for The Thrill of It
  • The Commission for Your Own Good
  • The Dreaming Commission
  • The Military Commission
  • The Stygian Commission

Wait, what?! I never heard that!

The City Commission acts mostly in Hades, the Military Commission in Gehenna, and the Commission of Sin in Shal-Mari , but all three are known to exert their influence throughout the Infernal and Corporeal realm.

The Commission of Plagiarism works most heavily in Perdition and Tartarus.

In a Mammon Ascendant game the Commission for Avarice would have been entirely suborned by that superior.

The Prince’s Commission

In Valefor’s absences (which are more common than any of the Bosses under him would really like to think about) the Crown Consigliere will meet as a commission of their own and perform the duties of a Prince in his stead.

Stygia and Beyond

The Principality of Theft is said to exist within Stygia. This is a convenient lie. Valefor lives in Stygia. The Crown Consigliere live in Stygia. Valefor’s Sinecure Dukes live in Stygia. The factious nature of the Malphean nobility means Stygian Magpies can act in the open. However, the Principality of Theft exists wherever one being takes from another. If you look at Valefor’s Commissions, very few of them are actually based within Stygia.