[CW: References to mass murders]
The Yellow Boy doesn’t make a habit of sharing “his” name. “He” is a jaundiced demon in both appearance and outlook. As a nightmare of the gun dead, The Yellow Boy was drawn to the Winchester household and particularly the dreams of one Sarah Lockwood Winchester. “His” name was drawn from the Winchester arsenal, and in the years after Mr. Winchester’s death, “he” and the widow formed an almost symbiotic relationship.
Together, they birthed a most monstrous child: the Winchester Mystery House. Sarah managed the corporeal construction, while The Yellow Boy took charge of the Ethereal. Sarah’s fear was eventually enough to cause the sprawling manor’s dreams to become a Domain in its own right; one that sprawls and twists in such impossible geometries, even H.P. Lovecraft would be envious.The Yellow Boy was given charge of the tether that formed between the two halves of the home. In response to the increased authority, “he” started delegating the task of making nightmares to dream shades of the gun dead.
When Sarah Wichester died, the ethereal realm was only three stories taller than its corporeal counterpart, bound in part by Mrs. Winchester’s memories of the building’s earthly heyday. Once freed, it has grown unpredictably. One wing now houses a school, another houses a nightclub, the most recent wing seems to be growing into a highrise hotel.
Because of the manor’s labyrinthine nature, The Yellow Boy has long played host to representatives of Kronos. “He” is much less welcoming to the demons of Nybbas, whom “he” views as poachers and leeches.
The Yellow Boy, Captain of Headhaunters and Djinn of Nightmares
Corporeal Forces: 3 [Str 8, Agi 4]
Ethereal Forces: 5 [Int 9, Pre 11]
Celestial Forces: 4 [Will 9, Per 7]
Word Forces: 3 (Winchester Mystery House)
Roll: Custodian 2/2
Songs: Blood (Ethereal/3), Calling (Corporeal/2, Ethereal/3), Darkness (Celestial/5), Nightmares (Corporeal/4, Ethereal/2, Celestial/3), Numinous Corpus (Barbs/2), Projection (Corporeal/3), Thunder*/2
Skills: Area Knowledge: Winchester House/3, Dreaming/4, Dodge/1, Engineering/1, Emote/3, Fighting/3, Firearms (Rifles)/5, Move Silently/4, Necromancy/2, Tracking/4, Survival (Marches)/1
Attunements: Djinn of Nightmares, Djinn of Death, Terror
Distinctions: Knight of Restlessness, Captain of Headhaunters
Because of the Yellow Boy’s close tie to the Winchester Mystery House, “he” may use “his” Knight’s distinction to pull dreamers directly to that Domain. “He” may also use this ability the round someone dies to seize their dream shade. Normal limits on distance still apply.
- Observe the passage of time for 6 hours (gift from Kronos)
- Palid (Jaundiced)/1