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Sigil of Lilith - Provenance UnknownAgbekoja started as one of Kronos’ talent scouts, haunting crossroads in his immaculate three piece suits. When one of the living lost passed his way, Agbekoja would tempt them away from any potential salvation.

Agbekoja’s fortunes changed when he formed a pact with Robert Johnson. Shortly thereafter a traveling Archangel made a deal with the will dressed lilin, buying out the remainder of the demon’s (indefinite) contract to the Prince of Fate.

Curiously, redemption did not follow – at least not yet.  Instead Agbekoja works in Shal-Mari running the hottest blues house this side of the final judgment. While most of the performers are damned souls, Agbekoja’s remains consummate showman in his own right – and is willing to spin a yarn or sing the blues himself, whatever it takes to get his “clients” to pour their essence and their woes into little 1.5 oz. glasses.

Most of the security at The Blues Hound is handled by Agbekoja’s former familiars, but anyone who owes her a favor might be called in to help.

Agbekoja, Free Lilim, Demon of The Blues

Corporeal Forces: 4 [Str: 8, Agi 8]
Ethereal Forces: 3 [Int: 7, Pre: 5]
Celestial Forces: 5 [Will: 9, Per 11]
Word Forces (The Blues): 7

Vessel: Human/1
Role: Musician 3/4

Songs: Artifacts (Ethereal/3, Celestial/2), Concealment (Celestial/2), Draining (Celestial/2), Empathy (Ethereal/2), Form (Celestial/3), Nimbus (Corporeal/2, Ethereal/3), Numinous Corpus (Feet/2, Horns/2), Plagues (Celestial/2), Sensation (Ethereal/4), Solace (Ethereal/1)

Skills: Area Knowledge (Mississippi/2, Shal Mari/4), Blues Guitar/5, Detect Lies/2, Emote/4, Fast Talk/3, Fighting/3, Mixology/3, Savoire Faire/4, Singing/4, Survival (Hell/2)

Attunements

  • Lilim of Fate
  • Art of the Deal
  • Fated Future

Discords

  • Oozing/2
  • Murderous/1

Resources

  • Misery Shot Glasses
  • Johnson’s Thumb Pick (+5 Blues Guitar)
  • Familiar

Misery Shot Glass (Resource)

The Shot Glasses at the Blue Dog are both Relic and Reliquary. Each contains the Etheral Song of Solace (rank 1), but instead of costing the usual 1 Essence to activate the song, it takes 2. The extra essence is used to recharge the Reliquary (rank 6), which cannot be used to fuel the contained song.