Laraje is Hell’s own William Tell. He may look like a dirty cream goat draped in a putrescent green tabbard, but he is also a crippling shot and one of the last high profile servitors of Makatiel. Unlike some hunters, Laraje takes no joy in a quick kill. His pleasure comes inflicting burning red wounds and evoking bilious vomit.
“Beauty is only skin deep, that’s what makes it beautiful.”
Druxy is a spook and a fixer. Although she has her fingers on the pulse of whatever city she’s in, she is rarely seen dirtying her own hands. Continue reading
An ensemble consisting of some 80+ Calabim, Servitors of Belial, and Orphans of Abbadon have grown tired of waiting for the end times and have poured out into the streets of New York (or other suitable major metropolis).
At first blush, it may seem they are just destroying as much as they can before they themselves are destroyed – but those who listen more closely may realize that they aren’t just disturbing the Symphony at random; they are corrupting it (at least locally) into a rock opera – one that might just wake Abbadon.
Plisky is a genderfuck prankster who serves Kobal outside of any of the usual courts (though like all Jesters on Earth they owe at least nominal fealty to the Duke of Corporeal Humor). When in doubt, they look like some neon-haired variation on a storybook fairy with an attitude somewhere between that of Puck and Peter Pan. Continue reading
Apocalypse, Baal, Beelzebub, Calabite, Distinctions, Djinn, Faerie, Fairy, Four Horsemen, Genubath, Haagenti, Habbalite, In Nomine, Khalid, Lawrence, Legion, Makatiel, Mammon, Mixed Party, Numinous Corpus, Nybbas, Olympians, Renegade, Saminga, Songs, Valefor
The Four Horsemen of the Apocalypse may not have shown up as part of In Nomine’s Revelations cycle, but that does not mean that they need to be absent from the setting. After all, In Nomine is the sort of the game that encourages an Apocalypse of the Week.
There are a few different ways of handling the Horsemen.
One is that the Horsemen are Demon Princes:
- The White Horseman: Makatiel originally, but now Nybbas
- The Red Horseman: Baal
- The Black Horseman: Haagenti (with Mammon in reserve)
- The Pale Horseman: Saminga
While this is a fairly simple and easy to implement approach, it adds nothing to the setting. Another possibility is that the Horsemen are all Wordbound Servitors of particular note – but this is also somewhat limiting, as it locks a specific demon into each role.
Juno is a both a cat and an otaku. Whenever she’s not leading her band of “Magical Soldiers” into battle against the “evil forces that threaten to invade Earth,” she can be found lounging around on one of their sofas watching anime re-runs.
Contrary to popular opinion, Juno really is fond of her Servants – she’s just more fond of the destruction they wreak while “saving the Earth.”
Her infernal form also has the form of a cat, albeit one with spiky pitch black fur, three crimson LED eyes, matching ebony horns, a trio of snake-headed tails, and a palpable cloak of entropy. Continue reading
The Vapula Ascendant setting is based upon “The Machine” variation proposed for Vapula in Superiors 4.
Hell may once have existed as Dante imagined it, but no longer. With the rise of the machine and power of the internet revealed, hell is fast becoming a nightmare ripped from the mind of William Gibson. Continue reading
Abaddon, Asmodeus, Balseraph, Bands, Beelzebub, Beleth, Calabite, Camael, Djinn, Genubath, Habbalite, Ibdis, Impudite, In Nomine, Lilim, Lilith, Lucifer, Mammon, Oeillet, Ohaobel, Playlist, Shedite, Valefor, World Building
According to Heaven, there were no demons before The Fall. If true, that means that each Band began somewhere. In some cases there is canonical guidance, in others we are left to our own devices, and in a few there are even some competing signals.
By teasing out these hints and differences, we can get an idea of what some of the earliest factions of hell might have been. Whether this is used as deep background, an alternate setting for games set near the dawn of time, or as a way to pick out new “hidden” powers seeking to emerge I leave as an exercise to the GMs in the audience. Continue reading
Once upon a time Esther was a mortal. Or at least, that’s what her memories tell her. Her lover had earned a boon from Andrealphus and spent it to have her soul re-forged into a demon upon her death. It was agony. It was ecstasy. With more than a century in hell and several hours of her Prince’s personal attention, and she has never again felt anything like it.
It was supposed to have been a favor. Worst. Favor. Ever. Whomever Esther had been was tortured into oblivion and infused with a piece of her Prince’s sense of loss, betrayal, and unholy, unquenchable lust.