Last month I mentioned that I suggest writing personality profiles. More specifically, I try to address the questions which might impact the various Celestial Resonances. While this list is constantly undergoing review, here are the questions I currently try to answer… Continue reading
As I have previously adapted L5R’s 20 Questions for creating angelic characters. I was recently reminded that I had neglected their infernal cousins. With this post I hope to correct the oversight.
Please consider this list when building a demon in order to give it more life and depth from the outset (and to give your GM some lovely adventure hooks to will make their stories personal to your character).
Please comment on the questions. I’d love to learn which questions you found to be helpful, and which were so much fluff. Continue reading
There are two main parts to every In Nomine NPC: motivation and stats
Motivations are hard to generate randomly (and tend to involve large and mostly arbitrary charts). I don’t really advocate for that approach.
Take the time between sessions to build about a dozen personality profiles. Include likely results for Seraphim, Elohim, Habbalah, Malakite, Lilim, and Mercurian resonance. You may not be able to predict whether or not you’re going to need a “baker” or a “lawyer” but you will eventually need someone. Once you know who your PCs are approaching, pick the personality profile that fits best and start adding stats. Continue reading
While I doubt it was intentional, Kyriotates ended up being easily one of the most powerful and versatile choirs.
- They can take multiple actions in the same round
- They can be multiple places simultaneously
- They are exceptionally hard to kill
- They do not need to purchase vessels or roles
They are effectively faster than Ofanim, more capable in combat than Calabim, more tenacious than Malakim, and arguably better guardians than Cherubim. With a high Agility and enough vessels, a single Kyriotate can typically end a fight in the first round. This would be fine if combat was their intended role, but it’s not. If anything, they are supposed to be one of the choirs least inclined towards combat because any damage they leave on their vessels causes dissonance. Continue reading
In light of the recent string of fascist rallies and counter demonstrations that have been taking place in the USA, this seems like a good time to take a break from my “no politics” rule. Sometimes not saying anything at all is itself an act of evil.
However, since this is still an In Nomine blog, I have decided to put together a list of possible anti-fascist actions someone could get involved and the Superior who I think would embrace that approach. If you just want to use this list in game, that’s fine – but I would rather you look through it and pick out a strategy or two that you are willing to use to combat fascism directly in the real world.
As I have mentioned previously, I love the 20 Questions used as part of character creation in Legend of the Five Rings.
It may have taken me a bit of time, but I finally have a version suitable for angelic characters (the same list could probably be used for demons as well with only minor tweaks).
Please comment on the questions. I’d love to learn which you found to be helpful, and which were so much fluff.
In response to a recent conversation on the In Nomine Forums, I decided to make a Google Map showing the official tethers of the In Nomine universe. Sadly, there were a few generic tethers I had to leave out because there were absolutely no clues as to their intended location (most likely because they were meant to be insertable anywhere).
Working on this map was fascinating.
I recently finished the Fablehaven series of novels authored by Brandon Mull. If you start with the first book, you might wonder why I’ve included a series that focuses on fairies in a blog that specializes in Angels and Demons. Trust me, the Demons play an ever more important role as you go on.
But what’s truly impressive is just how many McGuffins Mull manages to juggle in this series. And not only that, but each and every one of them is a power item. The first book only has one, the second two, and by the time you reach the last book there are something like half a dozen.