Iris has always been a goddess of the rainbow and a courier for the Olympian gods – and since Hermies went incommunicado her role as messenger has become even more important. She also serves as a cup bearer for the leader of the pantheon (currently Athena) and is known to also run messages for her parents Thaumas and Elektra (spirits of the sea and clouds respectively). Continue reading
Common wisdom holds that Ethereals who look like angels either vanish or become angels. The Erotes are the Symphony’s most notable exception. These Greek deities are tied to feelings of love and romance and resemble nothing so much as winged youths. Continue reading
Kamaitachi are considered to be weasel youkai native to the Japanese Alps – they are known for lacerating the skin of those caught out in the cold alpine air, while minimizing the flow of blood. They are so fast as to be invisible to the naked eye, and are considered masters of both the kama (Japanese sickle) and herbalism.
Kamaitachi were occasionally described genii loci or as gods, which place them at about the level of a starting Celestial.
Assuming you can provide a suitable explanation for why one would be outside of Japan, this version of the Kamaitachi is balanced to join a Celestial campaign as a player character. Continue reading
Carpo is a goddess of the Fall. She is nurturing and gregarious, generally warm, but has a cold streak a mile wide. While her sisters oversee the barren winter and fruitful spring, Carpo is responsible for both the withering of autumn and the plenty of the harvest. She has little sympathy for those who will not work to prepare themselves against the winter, and a sharp temper that she turns against those who try and tell her what to do.
Only the harvest goddesses of the Olympian pantheon are allowed to give her such direction, and even then she sees herself as their handmaiden, not their mindless servant. Continue reading
While Lia is not so powerful a banshee as Aibell, acting as harbinger to a murdered president has given her a connection to the new world and a measure of durability that equaled only by the banshee serving the royal lines of the Irish kings.
Like many of her kin, she wears green clothes while allowing her red and gold hair to sit wild about her head like an untamed fire. When not forecasting the doom of Irish-Americans, the spirit acts as a street medic and a practitioner of “alternative medicine” (primarily herbalism and leeching).
She would be a proper doctor, but machines make her uncomfortable. Besides, the McKinleys started as leech handlers, and she is more than happy to keep the tradition alive. Continue reading
The Ethereal Player’s Guide suggests that PC Etherials should be built on 6 Forces, I think that they should match the Force count of other PCs.
6 or 7 Forces is a good level for an all-Ethereal game, or to keep up with a party of Soldiers and Sorcerers. It is clearly inadequate to keep pace with a party of full fledged angels or demons. However, according to In Nomine, once an Ethereal reaches 9 Forces it has the potential to be a god. Continue reading
According to the Ethereal Player’s guide, the minimum number of Forces required to attain a godhead is 9. This is a good rule of thumb for player characters – but for NPCs a bit more latitude might be acceptable if all other requirements of godhood are met.
Sredni Vashtar first appeared in a short story of the same name. Continue reading