I’ll be the first to tell you that nothing is more boring than a +1 longsword or that humor based artifacts are a bad idea in anything other than a humor driven campaign. And yet I’m a sucker for puns. Here are three new Artifacts that are all in the mind. Feel free to use them (or not) as suits your campaign. Continue reading
Considering the fact that sier word is Visability, Arbatel is not seen on earth much at all. This is because shortly after sie attained sier word, sie was placed under Dominican sanction for revealing heavenly secrets without leave or cause. When Arbatel can come to earth sierself, sier visits are brief and brilliant affairs, but more often sie is forced to work through proxies.
Like most servitors of Lithroy, Arbatel hates secrets. Sie can be called upon to improve both physical and cultural visibility – but sier authority and interest end there. It is precisely because Arbatel has not followed any cause or individual past the point of visibility that sie has not faced the far more serious accusation of Vanity that Dominic would like to pin upon sier wings. Continue reading
The play stops on Walpurgisnacht,
and the Earth does not turn even once more.
The story will not change.
Walpurgisnacht, or the eve of St. Walpurga’s day is one of the many names for the night of April 30. It is a powerful night for the forces of Heaven and Hell, as well as for some of the more powerful Ethereals. As such, it would be quite reasonable to tie some of the night’s traditions into your campaign.
In addition to describing some of the players in the night’s festivities, I have also proposed a trio of adventure hooks – one for heaven, one for hell, and one that’s just a little bit more up for grabs.